 | Fabulously ancient mage protection enchanted in the 3rd age. Very powerful magic robe bottom. Requires 30 Defence and 65 Magic to wear. | 3-24 Hours | $ 25.34 | |
 | Fabulously ancient mage protection enchanted in the 3rd age. Very powerful magic robe top. Requires 30 Defence and 65 Magic to wear. | 3-24 Hours | $ 57.35 | |
 | Fabulously ancient range protection crafted from white dragonhide. Powerful hand-protection for rangers. Requires 45 Defence and 65 Ranged to wear. | 3-24 Hours | $ 12.34 | |
 | A weapon from the abyss. A powerful weapon as fast as a scimitar. Many players believe it to be one of the greatest weapons in the game. The Whip requires 70 Attack to wield. | 3-24 Hours | $ 3.66 | |
 | Gives a lot of good stat bonuses towards your character. Better than Amulet of Glory. | 3-24 Hours | $ 14.13 | |
 | A very powerful dragonstone amulet. Wear as an amulet.Can be operated or right-clicked to teleport to Edgeville, Karamja, Draynor, or Al Kharid four times. | 3-24 Hours | $ 1.1 | |
 | Used for making pies. Can put four into a cider-press (at brewing locations) to make a bucket of apple mush, which is used to brew cider. | 3-24 Hours | $ 1.16 | |
 | You must have Level 75 Defence, 70 Prayer and 65 magic to wield it, and have completed the Summer's End quest. Note that this shield has no attack penalties and gives a magic attack boost. Making it requires 90 Prayer and 85 Smithing (the smithing can be assisted but the prayer cannot). Smithing it earns 1800 xp. | 3-24 Hours | $ 77.78 | |
 | Range Atk +8 Range Def +8 Obtained From: Mobilising Armies Examine: A valuable ring, imbued at Mobilizing Armies. | 3-24 Hours | $ 39.87 | |
 | Armour of great craftsmanship. The best available (non-degradeable) ranging gear. Wear in the God Wars Dungeon to prevent aggression from Armadyl followers. | 3-24 Hours | $ 16.11 | |
 | The ultimate weapon. The Special Attack gives a 25% increase in damage, and uses half of the special bar. Wield in the God Wars Dungeon to prevent aggression from Armadyl followers | 3-24 Hours | $ 86.87 | |
 | The second best available ranging gear. Wear in the God Wars Dungeon to prevent aggression from Armadyl followers. This can be charged by Pikkupstix to be able to store scrolls in it. If you have a Summoning level of at least 60 you can store up to 120 Summoning scrolls, making it an Armadyl helm (charged). | 3-24 Hours | $ 3.99 | |
 | Brimming with potential. Used to make the Armadyl Godsword. | 3-24 Hours | $ 85.78 | |
 | The best available ranging gear. Wear in the God Wars Dungeon to prevent damage from Armadyl followers. Requires 70 Ranged and Defence to wear. | 3-24 Hours | $ 16.12 | |
 | A raiding axe from an island kingdom. To slay strong Dagannoth creatures. | 3-24 Hours | $ 78.87 | |
 | Provides excellent protection from melee attacks with a slight prayer bonus. Requires level 65 defence to wear. | 3-24 Hours | $ 1.7 | |
 | Provides excellent protection from melee and range attacks. Requires level 65 defence to wear. Stab +98, Slash + 93, Crush + 105, Range +133 | 3-24 Hours | $ 22.17 | |
 | The ultimate weapon. This sword's Special Attack inflicts 10% more damage, as well as inflicting corresponding damage to combat stats based on the damage inflicted. The order of the combat stat that receives the damage is in the following order: Defence, Strength, Prayer, Attack, Magic, Ranged. For example, if you were to hit a 220, you'd inflict 220 damage, and you would also hit a 22 on the combat stat. | 3-24 Hours | $ 21.87 | |
 | Brimming with potential. Used to make the Bandos Godsword. | 3-24 Hours | $ 21.39 | |
 | Provides excellent protection from melee and range attacks. Requires level 65 Defence to wear. | 3-24 Hours | $ 24.56 | |